| Some of the best computer games ever made
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| | different areas. They're often former
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| are likely games you've never heard of.
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| | artists, programmers, or designers of
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| Created by individuals and small
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| | some big name software companies. Maybe
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| companies working in relative obscurity.
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| | that quiet little programmer in that tiny
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| They don't have million dollar budgets,
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| | corner cubicle dreams of being an Indie
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| some don't even have hundred dollar
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| | one day. Tired of the corporate rat race,
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| budgets. They don't have dedicated
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| | and looking to express themselves
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| marketing departments, research analysts,
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| | creatively they become Indies. Some of
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| sales teams, fancy offices, and cutting
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| | been lucky enough to avoid the corporate
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| edge tools. They scrape together whatever
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| | avenue altogether and make a living doing
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| tools they can, often discarded by the
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| | what they love from the beginning.
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| ultra rich game designers of big shiny
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| | Regardless of their origins, they all
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| game studios.
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| | have the passion and desire to create. To
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| Making Miracles.
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| | be able to put their name on something
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| In spite of these deplorable working
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| | really great. They want to be recognized
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| conditions, they create some of the most
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| | for their abilities and worth. But more
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| amazing games around. How do these game
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| | than that, they want you to play their
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| gems get created, and who are the miracle
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| | games, and have fun doing so.
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| workers creating them. They're
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| | Why are Indie games so good?
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| independent game designers. Sometimes
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| | Indie games are good first and foremost,
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| called Indies for short. Working out of
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| | because they're fun. It's a game after
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| their bedrooms, garages, spare offices,
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| | all, and if it's not fun from the get go,
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| and basements. They have a passion for
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| | then what's the point. They're also
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| what they do. They love games, they love
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| | highly original, sometimes mainstream
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| the act of creation, and are relentlessly
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| | funny, sometimes just weird funny,
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| committed to their vision of what a game
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| | sometimes morbid, sometimes creepy, and
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| should be. They often build games they
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| | sometimes just downright gross. But,
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| themselves would love to play. Simply
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| | thats OK. Games should be a departure
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| because no one else will. These kind of
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| | from the everyday. They should make you
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| games you won't find at the big box
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| | think in different, fantastic ways. So
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| electronics store casting it's shadow
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| | many big name games are just rehashed
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| over your end of town. These passionate
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| | ideas done a thousand times before.
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| Indies could care less what the marketing
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| | Another sequel of the same old games from
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| boys up on the 26th floor have to say
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| | last year. Indie games are adventurous
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| about the latest game trends. Probably
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| | and risky. Indies take chances and devote
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| because their garages don't have 26
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| | their time to making something unique.
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| floors. They just know their love of
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| | So, take a look around, and try a few,
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| games, and how much they enjoy playing.
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| | till you discover the one that matches
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| Where do Indies come from?
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| | your own bizarre and fantastic interests.
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| Indie game developers come from all
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